UBoatSimulator

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  • in reply to: Resuest optimization and new features #576
    UBoatSimulator
    Keymaster

    Hi Igor,
    welcome and thanks for your post !!

    I will try to satisfy all your requests as soon as possible 🙂

    Here some answers :

    1. (Optimize heat and battery) :
    In this last V1.16 I made a modification in the code to slow down the screen refresh (about 20 fps), becouse I had problems when playing with high time acceleration (512x) and during 3D tests.
    This should reduce heating and battery usage, but I did not test it, I hope yes 🙂
    To limit the cores to 1 is a good idea, I don’t know how to do it, I will search some information !

    2. (Curve for sensors) :
    Yes, I agree !
    I have to modify the code for all sensors, now it is too simple.
    There is an option (still hidden) to use more realistic accuracy and ranges for sensors, but I did not test it very well, I hope to make it available in short time.

    3. (Damages) +
    4. (Depth charges) +
    5. (Convoy AI) +
    6. (Prevent torpedo hit) :
    I agree with all !!!!!

    For the language of WordPress :
    Oups, my fault, I wrote the web pages in english but I installed WordPress in italian 😉
    Tomorrow I will install the english version of WordPress !

    For the bug in the V1.16:
    I will check in the code, thanks !
    I moved your post in the “Bug” section of the forum, here :
    https://www.uboatsimulator.com/wordpress/forums/topic/ships-use-guns-while-sinking/

    I would like to have time to write longer answers, I like to receive feedback and advices !
    If you or someone else has other ideas, feel free to write here in this forum !!
    Dimitri

    in reply to: New User #511
    UBoatSimulator
    Keymaster

    WELCOME Sounder 🙂

Viewing 2 posts - 61 through 62 (of 62 total)