Submarines

<- Prev. (Units)


U-Boat VII-C :

sim_U-Boat_VIIC_200x200pic_U-Boat_VIIC_1200x300

 

For the moment, the only U-Boat VII-C submarine is yours, indicated on the map with a green symbol with a diamond and a cross.
To move in the surface it uses diesel engines, or electric motors when it is at periscope or in immersion.
Early in the game (or after refueling) its fuel tanks are 100% and allow you to travel on the surface for around 8700 miles.
During the dive (or at periscope) the electric motors discharge the onboard batteries, which are also used for all operations of the submerged submarine, so you have to be careful not to discharge them completely otherwise the submarine will no longer be manageable and will be destroyed .
In diving are also slowly consumed the oxygen reserves, you must be careful not to consume everything otherwise the crew dies.
Both batteries and reserves of oxygen recharge automatically remaining on the surface.
Another important feature of your submarine is its integrity (health), which is reduced remaining beyond the maximum operating depth (250m), following a collision with an other unit, or if in its vicinity a depth charge bursts.
If the submarine is not completely intact, its maximum speed, the ability to turn and the speed of immersion / emersion are reduced, if its health is less than about 33% then it is unable to move and turn.
If its health reaches 0%, the submarine is destroyed.
The damage is repaired automatically remaining in the operational depth (between 0 and 250m), it can then return to a health of 50% in immersion and to 75% at surface.
The damages are repaired faster staying on the surface, but to return to 100% you must call the Torpedoes Transport with his team of mechanics on board.
Note: recharging, repairs and refuelling are available only in the Full version of the game.

Dimensions :    67.1 m x 6.2 m
Weight :    1070 t
Speed :    18 knots on the surface, 8 knots submerged .
Operating depth :    0 to 250 m deep, over 250 m will start to be damaged, over 300 m implodes and is destroyed .

Weapons :

  • 14 G7E T2 torpedoes, launchable from the 4 launch tubes in the front and from the launch tube in the rear.The torpedoes can be launched when the submarine is on the surface or at periscope, when they are finished you can call the torpedoes transport for their supply.
  • One deck gun, useful to hit other ships and preserve torpedoes. The cannon can be used only when the submarine is at surface, it has 220 bullets, use the torpedoes transport for their supply. Its range is 7 miles.
  • One AA gun, useful to hit the airplanes. It has 1000 bullets, use the torpedoes transport for their supply. Its range is 0.5 mile.

Sensors :

Periscope :    allows you to locate other units at a maximum distance of 22.5 miles during the day, 6 miles at night (extended range). Allows you to locate and identify other units at a maximum distance of 7.5 miles during the day, 2 miles at night (standard range).
It can be used when the submarine is at periscope (8m).
The probability of spotting a unit will be reduced if the unit is small or far away.

Binoculars :    allows you to locate other units at a maximum distance of 22.5 miles during the day, 6 miles at night (extended range). Allows you to locate and identify other units at a maximum distance of 7.5 miles during the day, 2 miles at night (standard range).
It can be used when the submarine is at the surface.
The probability of spotting a unit will be reduced if the unit is small or far away.

Sonar :    allows you to locate other units at a maximum distance of 2 miles.
It can be used both in the surface and underwater.
The probability of detecting a unit will be reduced if the unit is small, far away or is at a large difference in depth (for example, if we are to a depth of 250m and the other unit is in the surface).

Hydrophones :    allow you to locate other units at a maximum distance of 35 miles, which is reduced, however, as the speed of the submarine increases (at the maximum speed they are unusable).
It can be used both in the surface and underwater.
The probability of detecting a unit will be reduced if the unit is small, distant, is located at a high depth difference or at low speeds.

Radar : allows you to locate other units at a maximum distance of 10 miles. It can be used only when the submarine is at surface, and the probability of detecting a unit will be reduced if the unit is small or distant.

Radio : To receive broadcasts of your allied warships that indicate their position and the position of enemy or neutral units sighted by them.
It can be used only on the surface and can receive signals transmitted from a maximum distance of 500 miles.
The radio is also used to call the Torpedoes Transport, when it is on the surface.


U-Boat VII-F :

sim_TT_200x200pic_TT_1200x300

 

It is an allied submarine displayed on the map with a symbol equal to your submarine but purple.
It is used only as a torpedoes transport and can be called from your submarine through the radio, when both submarines are on the surface.
It also contains an additional tank of fuel and a team of mechanics, in order to replenish your submarine and to restore its health to 100% during the connection.
It is not equipped for fighting, and if it encounters an enemy warship will try to escape, even in depth.
When it is on the surface it may be called for refueling, it will then automatically come close to your submarine and connect with it.

Dimensions :    67.1 m x 6.2 m
Weight :    1345 t
Speed :    18 knots on the surface, 8 knots submerged.
Operating depth :    0 to 250 m deep, over 250 m will start to be damaged, over 300 m implodes and is destroyed.
Weapons :    None, all its 39 torpedoes are used to refill your submarine.

Sensors :

Periscope :    allows to locate other units at a maximum distance of 22.5 miles during the day, 6 miles at night (extended range). Allows to locate and identify other units at a maximum distance of 7.5 miles during the day, 2 miles at night (standard range).
It can be used when the submarine is at periscope (8m).
The probability of spotting a unit will be reduced if the unit is small or far away.

Binoculars :    allows to locate other units at a maximum distance of 22.5 miles during the day, 6 miles at night (extended range). Allows to locate and identify other units at a maximum distance of 7.5 miles during the day, 2 miles at night (standard range).
It can be used when the submarine is at the surface.
The probability of spotting a unit will be reduced if the unit is small or far away.

Sonar :    allows to locate other units at a maximum distance of 2 miles.
It can be used both in the surface and underwater.
The probability of detecting a unit will be reduced if the unit is small, far away or is at a large difference in depth (for example, if it is at a depth of 250m and the other unit is in the surface).

Radar : allows to locate other units at a maximum distance of 10 miles. It can be used only when the submarine is at surface, and the probability of detecting a unit will be reduced if the unit is small or distant.

Hydrophones :    allow to locate other units at a maximum distance of 35 miles, which is reduced, however, as the speed of the submarine increases (at the maximum speed they are unusable).
It can be used both in the surface and underwater.
The probability of detecting a unit will be reduced if the unit is small, distant, is located at a high depth difference or at low speeds.

Radio :    allows to receive the call from your submarine for refueling.
It can be used only in the surface.


(Warships) Next ->