Torpedoes Launch (Example 1)

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In this example I will launch some torpedoes against a Light Merchant, on its side.


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There are 3 units in the map : your U-Boat (green), the Torpedoes Transport (violet) and a Light Merchant (gray).
I press on the merchant unit to select it and see its information.
I don’t know if the Merchant is allied, enemy or neutral (it is too far and I don’t see it), I know that it is here because it was Signaled by Radio by the Torpedoes Transport.
I will put my U-Boat in the right position and orientation, and if the merchant will be enemy I will attack it !


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I press the Torpedoes Launch button on the Lower Bar, to show the Torpedoes Launch window and to show the lines that will help me with the attack.
I see that the Light Merchant and my U-Boat are both going at North-East, I will need to go near the merchant and to change my route.


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I changed the course of my U-Boat (305°) and I’m going at max speed (18kn).


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I am moving, the Merchant line is near.
I will use the 4° circle of my line, I will decrease my speed and I will stop my motors when the 4° circle of my line will coincide with the line of the merchant.


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I am in the right position, the 4° circle of my line coincide with the Merchant line, my speed is zero (0kn).
Now the Merchant is inside my visual range and I see that it is ENEMY.


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I zoom in the map to check better, it is ok.
Now I am at surface and the Merchant can not see me, because its distance is 9.6 NM and its visual range is 5 NM.
But soon it will see me and will try to escape, so I must go at periscope depth and lower my periscope, to remain invisible !


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I am inside its visual range but it can not see me, infact if I look at the Information panel, I read “Visual r. = 5.0 NM : 0.0%“.
The 0.0% means that the Merchant has no chance to see me !

Now I will launch the torpedoes.
I have decided to use the 4° circle of my line, so I will launch the torpedo when the 4° circle of my line will coincide with the 4° circle of the Merchant line.

But in this example, for a better understanding, I will launch 3 torpedoes :

  1. When the 5° circle of the Merchant will coincide with my 4° circle. (BAD)
  2. When the 4° circle of the Merchant will coincide with my 4° circle. (GOOD)
  3. When the 3° circle of the Merchant will coincide with my 4° circle. (BAD)

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The 5° circle of the Merchant coincides with my 4° circle, I press the button to launch the torpedo inside the first tube (F1), it will not hit the ship.


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The 4° circle of the Merchant coincides with my 4° circle, I press the button to launch the torpedo inside the second tube (F2), it will hit the ship.


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The 3° circle of the Merchant coincides with my 4° circle, I press the button to launch the torpedo inside the third tube (F3), it will not hit the ship.


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The first torpedo is near the Merchant, but the Merchant is still too far.


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Infact the first torpedo crosses the Merchant line too early !


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The second torpedo (launched when my 4° circle coincided with the 4° circle of the Merchant) will hit the ship !


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Yes, if I zoom in, I see that this 2° torpedo is really near the ship and will hit it !


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The ship was destroyed by the 2° torpedo, if I zoom out I see the 1° and 3° torpedo still running.


(Torpedoes Launch – Example 2) Next ->