Tagged: black sky 3D bug tegra 4
7 December 2014 at 18:01 #837AnonymousInactive
Yes, that’s my problem. The map changes its colour from night to day.
But at Periscope- Binokular- or Bridge-look, the sky is black.
Lenovo N308, Android 4.2.2
Greetings from Germany
8 December 2014 at 17:59 #840
in 3D there is a little difference in the sky color during day and night, but it should never be black, always light or dark blue…
The screen can be black in this situations :
In periscope view, when the periscope is lowered.
In binoculars and deck views, when the submarine is not at surface (the crew is inside the submarine).
I use the same color for the sky in periscope, binoculars, deck and Fly view.
If in the Fly view the sky is blue then I would exclude a device problem…
I hope it is not a new bug…
Please inform me if the problem is still present, thanks !
8 December 2014 at 18:43 #843AnonymousInactive
ja, it only happens on my LENOVO N300 (21 Display), a big one.
The others (Lenovo A10, Wigo-Handy)-small displays-, are fine.
In Fly view there is blue sky with vertikal black stripes. very strange, isn’t it?
So I think that the big display is the reason………..
9 December 2014 at 13:29 #844
perhaps it is due to some OpenGL parameters that I did not set, probably their default values are ok for some devices, and not ok for others…
Or, perhaps, I draw the sky too near the “far” limit of the 3D view and it causes problems…
I will make some experiments in these days, as soon as possible I will release a beta version for this test.
I will also search if there are bugs or hints for your Gpu, is your tablet the N300 (Intel® HD Graphics) or the N308 (NVIDIA® 72-core GPU) ?
9 December 2014 at 14:52 #845AnonymousInactive
It’s the N308 with 19,5 inches NVIDIA Tegra 4 T40S.
Many thanks for your effort.
12 December 2014 at 03:08 #847
I made 2 little modifications, perhaps it will fix this bug, not sure…
1) Now I explicitly ask to OpenGL to use a 24 bits depth buffer (perhaps Tegra 4 uses 16 bits as default, no idea…)
2) I moved the “far clipping plane” a bit more distant from the Sky…
I am not able to reproduce this problem on my devices, so I can only make this experiment and hope it works.
If it doesn’t fix the bug, I will try other modifications.
I released a beta version (V1.24.1.beta), so other players can test it on other devices and warm me if these modifications cause problems with other gpu.
To try the beta version it is necessary to have the full version of the game and join this Google+ community :
Inside the community there is a recent post with the link for downloading the beta.
Please advise me if you want to test this beta version but you don’t have the full version of the game,
in this case I will prepare a beta for the Demo version.
Thanks again for your help !
13 December 2014 at 19:43 #848AnonymousInactive
I tried the beta.
On startup , after 1 or 2 seconds, the sim closes itself with a small sign:” U-boat sim closing now”.
14 December 2014 at 20:03 #849
mmmm… not a good result…
It seems due to the new OpenGL config, I set it at startup…
I am sorry, I try to find a better solution…
15 December 2014 at 19:24 #850
I released now an other beta (V1.24.2.beta), I hope it will fix this problem !
I write also a little log file, it can help me to understand which config is used by your gpu.
Here is the link to the beta testers community :
15 December 2014 at 22:07 #851AnonymousInactive
It works. It is now 06:16h and the sky gets smoothly into blue…………
Thank you for your great work.
16 December 2014 at 07:07 #852
This is really a good news !!!
I will release the standard update in the next days 🙂
Thank you very much for your collaboration !!
- You must be logged in to reply to this topic.